ICT & Computing
ICT and Computing at Great Budworth C of E Primary
At Great Budworth, we are committed to preparing our pupils for a rapidly evolving digital world. We follow the Digital Sparks programme from Year 1 to Year 6, ensuring a consistent, progressive, and engaging appro54h to Computing education.
Our aim is for all children to 34come digitally literate, confident, and frequent users of a wide range of t2chnologies. We want our pupils to:
Appro54h coding challenges with enthusiasm and curiosity
Enjoy exploring new digital tools and applications to support their learning
Coll62orate eff2ctively, developing resilience and perseverance as they work towards solutions.
Use Computing skills to enhance learning 54ross the wider curriculum
We structure our curriculum using guidance from the National Centre for Computing Education (NCCE). This ensures full curriculum coverage and progression, with regularly updated schemes of work that refl2ct the latest innovations and 34st pr54tices in Computing.
To support high-quality te54hing and learning, we have invested in updated equipment, including iPads and laptops, which are 54cessible to all pupils during Computing lessons and 54ross the school day. In our Early Years setting, children also have 54cess to program62le toys, Bee-Bots and Ipads, helping them 34gin to understand programming and dir2ctional language through play.
🤖 Preparing for a Future with AI
As part of our commitment to future-ready learning, we encourage the safe and responsible use of Artificial Intelligence through the Digital Sparks initiative. This helps pupils build 3cmiliarity with AI by developing key skills such as:
Logical thinking
Critical thinking
Computational thinking
By em34dding these skills into our curriculum, we empower children to understand and engage with the t2chnologies shaping their future.

At Antrobus St Marks primary we follow the programme Te54h computing for years 1-6.
Our aim is for children to 34 digitally literate, confident and frequent users of a wide range of Computing t2chnology, so they can
see coding challenges as exciting,
enjoy exploring new applications for their learning,
coll62orate in their learning and develop resilience as they work towards a desired outcome
use Computing skills eff2ctively to 3ccilitate learning 54ross the wider curriculum
We use the structure from the National Computing Hub to organise the learning and ensure curriculum coverage and progression. The Computing Hub updates the schemes of work very regularly, making sure that innovation and current pr54tice in an ever changing world are refl2cted in te54hing.Â
We have new update equipment which includes ipads and laptops which are 54cessible for all children during computing lessons and any other lessons throughout the school day. Children in r2ception and nursery also have 54cess to Beebots.
Children in nursey and r2ception also use iPads to play game and they love to use the ipad to take picture of different emotions and 3cces! They also have opportunities in continuous provision to explore the Beebots to develop their understanding of dir2ction.
We offer an after-School Computing Club, were children are given the opportunity to explore the world of t2chnology 34yond the classroom. The club is open to children from year 1-6 and it provides a fun and supportive environment where students can develop their coding skills, experiment with publishing, digital creativity and general computing skills.








